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[source in ebook[游戏开发人工智能技术].AI.Techniques.for.Game.Programming

Description: 电子书 Ai Techniques For Game Programming 包括各个章节的源代码都在里面,非常经典的一本书,强烈推荐!
Platform: | Size: 10636178 | Author: tianqing268@yeah.net | Hits:

[AI-NN-PRAi.Techniques.For.Game.Programming

Description: 开发游戏人工智能的王道书,有希望在游戏算法领域有所突破的朋友可别错过了这本经典教材-The development of artificial intelligence game kingcraft book, there is hope that a breakthrough in the field of game algorithm friends can not miss the teaching of the classics
Platform: | Size: 4536320 | Author: 覃杨 | Hits:

[VC/MFCAI.Techniques.for.Game.Programming

Description: 游戏开发人工智能技术 很好的一本书 讲解游戏中的人工智能技术 希望大家喜欢 ps 英文原版-Game development artificial intelligence technology a good book on the game s artificial intelligence technology ps hope you like the original English edition
Platform: | Size: 10636288 | Author: 张伟 | Hits:

[OtherAI.Techniques.for.Game.Programming

Description: AI.Techniques.for.Game.Programming. Premier Press 那个系列的。-AI.Techniques.for.Game.Programming.Premier Press that series.
Platform: | Size: 4382720 | Author: geyaping | Hits:

[Game ProgramAI.Techniques.for.Game.Programming_source

Description: AI.Techniques.for.Game.Programming一书的源程序-AI.Techniques.for.Game.Programming book source
Platform: | Size: 6216704 | Author: geyaping | Hits:

[DirextXreal-time.rendering.tricks.and.techniques.in.direc

Description: [英文游戏编程图书全集].real-time.rendering.tricks.and.techniques.in.directx.rar -[English game programming book The Collected Works]. Real-time.rendering.tricks.and.techniques.in.directx.rar
Platform: | Size: 14106624 | Author: 刘凯 | Hits:

[Windows DevelopAITechniquesForGameProgramming

Description: 原名:AI Techniques for Game Programming 作者:Mat Buckland Andre LaMothe ISBN: 1-931841-08-X 游戏智能 游戏编程-AI Techniques For Game Programming
Platform: | Size: 4382720 | Author: zouping | Hits:

[DirextXIntroduction-to-3D-Game-Programming-with-DirectX-

Description: This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques. Assumingly, since you have this book in your hands, you have a rough idea of what DirectX is about. From a developer’s perspective, DirectX is a set of APIs (application programming interfaces) for developing multimedia applications on the Windows platform. In this book we are concerned with a particular DirectX subset, namely Direct3D. As the name implies, Direct3D is the API used for developing 3D applications.
Platform: | Size: 5965824 | Author: v0id995 | Hits:

[Game ProgramCore_Techniques_and_Algorithms_in_Game_Programmin

Description: Core Techniques and Algorithms in Game Programming ebook.
Platform: | Size: 7961600 | Author: PHJ | Hits:

[Game ProgramAIGP

Description: AI Techniques for Game Programming
Platform: | Size: 6216704 | Author: wrongch | Hits:

[BooksGame.Programming.All.in.One

Description: 这本书包含了开发游戏的所有元素,包括: ■ C++编程基础 ■ C++技术与实践 ■ Windows编程 ■ DirectX 8.0 API ■ 游戏编程技术 以及其他一些相关知识…-This is an ambitious book it covers all the elements to get you started in developing your own games, including: ■ The basics of C++ programming ■ C++ techniques and practices ■ Windows programming ■ The DirectX 8.0 API ■ Game programming techniques And a little more . . .
Platform: | Size: 8748032 | Author: feng | Hits:

[J2MEJ2ME_CD_Source_Code

Description: A source code from CD that was attached to a J2ME Game Programming by J. Wells. It contains a lot of interesting examples how to write a commercially successful game. Comment s within the source files will help to understand the programs and learn new techniques.
Platform: | Size: 1509376 | Author: TinCup | Hits:

[Game ProgramAITechniquesforGameProgramming

Description: AI Techniques for game programming 一书的全部源代码。-in this book has been obtained by Premier Press from sources believed to be reliable. However, because of the possibility of human or mechanical error by our sources, Premier Press, or others, the Publisher does not guarantee the accuracy, adequacy, or completeness of any information and is not responsible for any errors or omissions or the results obtained from use of such information. Readers should be particularly aware of the fact that the Internet is an everchanging entity. Some facts may have changed since this book went to press.
Platform: | Size: 6230016 | Author: 123 | Hits:

[JSPebook-58

Description: JAVA超级游戏编程》,介绍了最新的JAVA图形和游戏编程技术,是第一本完全覆盖了所有图形和游戏开发项目中的JAVA 3D应用的书籍-Super Games JAVA programming " , presented the latest JAVA graphics and game programming techniques, is the first full coverage of all graphics and game development projects JAVA 3D applications, books
Platform: | Size: 13300736 | Author: 鸭蛋李 | Hits:

[Game EngineDirectX-Ultimate-Game-Programming

Description: 开发计算机游戏充满了挑战性,需要开发人员具备大量的技能,富有奉献和创新精神。本书向读者介绍了如何将自身的技能与一些基本的C++编程技能结合起来,开发出自己的游戏。本书涵盖了游戏开发过程和方方面面,书中以一个名为Straned的第一人称射击游戏开发过程为主题展开介绍,首先介绍了DirectX 和Direct3D图形学,然后逐章介绍了游戏引擎和完整游戏的开发过程。主要内容涉及到基本的图形学技术、最基本的数学知识、碰撞检测和响应、声音回放、场景管理、动画以及模型/角色的加载和绘制。   一旦读者开发出该游戏,就可以轻松地对其功能进行扩展,并定制该游戏,添加一些特有的功能。如果读者已经具备了基本编程 技能且热爱游戏开发出自己的游戏,那么可以在本书中找到大量所需的素材。   本书适合于想实践游戏开发的学生、游戏编程的初学者以及想要学习游戏开发的C++程序员。-Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you ll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you ll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you re a current gamedevelopment student or a professional developer, you ll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10.
Platform: | Size: 63443968 | Author: xj | Hits:

[DirextXDirect3D-Game-Programming-Tutorial

Description: Direct3D游戏编程入门教程 本书基于DirectX 9.0,是介绍Direct3D技术的入门教程,详细介绍了Direct3D的背景、基本知识以及3D程序设计的相关概念与技术。全书由浅入深,分为四个部分,第一部分介绍Direct3D的发展历史和基本知识,对3D程序设计中的术语、概念进行了深入讲解;第二部分着重讨论纹理映射技术,包括多重纹理等;第三部分通过多个示例来探讨高级shader编程,并对.MD3文件格式做了详细分析;第四部分是附录,对本书中用到的概念和技术知识背景进行了简单补充。 本书适用于略有DirectX基础的C/C++程序员学习Direct3D游戏开发,也适用于具有Direct3D开发经验的程序员参考。-Direct3D Game Programming Tutorial Book is based on DirectX 9.0, Direct3D technology is to introduce introductory tutorial, detailing the Direct3D- Background, basic knowledge and related concepts of 3D programming and technology. Progressive approach to the book, divided into four departments Points, the first part describes the historical development of Direct3D and basics of 3D programming terms, almost Read in-depth explanation The second part focuses on texture mapping techniques, including multi-texture III Points through multiple examples of high-level shader programming, and. MD3 file format to do a detailed analysis fourth Part is the appendix of the book concepts and techniques used in a simple background knowledge to add. This book is for slightly DirectX-based C/C++ programmers to learn Direct3D game development, but also to a Development experience with Direct3D programmers reference.
Platform: | Size: 16601088 | Author: ZXiao | Hits:

[Other Games(AI.Techniques.for.Game.Programming)

Description: 《游戏编程中的人工智能技术》(AI Techniques for Game Programming)的源代码-" Game Programming in Artificial Intelligence" (AI Techniques for Game Programming) source code
Platform: | Size: 6351872 | Author: Bingo | Hits:

[Other GamesAI-Techniques-for-Game-Programming-Mat-Buckland.r

Description: Book of IA with c++ Game programming with c-Book of IA with c++ Game programming with c++
Platform: | Size: 3232768 | Author: jorge lm | Hits:

[Game Engine-AI.Techniques.for.Game.Programming

Description: AI游戏引擎程序设计、 AI游戏引擎程序设计-AI Techniques for Game Programming、AI Techniques for Game Programming、AI Techniques for Game Programming
Platform: | Size: 12461056 | Author: hjhj | Hits:

[VC/MFC[ebook]-(Computer-Graphics)-Game-programming-book

Description: Win32 programming, DirectX Foundation, 2D graphics and algorithms, Game programming techniques and data structures, Multithreaded programming, Artificial intelligence, Physics modeling, Using 3D acceleration hardware
Platform: | Size: 15921152 | Author: anonymous6771 | Hits:
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